Now that our industrial robot is animated, I thought it a good time to head back on over and finish more of the Holograms 101 tutorial. The next section of the tutorial focuses on adding a gaze cursor to the application: you have a torus mesh that tracks against the geometry the user is looking at. The instructions were reasonably straightforward – even when retrofitting the approach for a different project – but there were a few “gotchas” that are worth documenting: The simplest way to get the cursor – and its dependent bits and pieces – across into... Read more →