Last week we saw a Dynamo graph that imports a point cloud from an ASCII-based format to specify the initial locations for a fun flocking simulation. This week we’re going to look at a graph that uses a similar import technique but rather creates a voxel model based on the point cloud: The main difference from the previous import code is that rather than returning a list of Point objects, we’ve tweaked the code to return 9 doubles for each point that are taken as triangle definitions. The little secret is that the triangle’s vertices are coincident: we use... Read more →