
To start off my series of more in-depth looks at the new APIs provided in AutoCAD 2009, I decided to extend some recently posted F# code to generate and draw transient point clouds to be slightly less transient: we'll see how to use the new transient graphics API in AutoCAD to display a cache of transient graphics, even after the view has been changed. Some of you may be wondering about the amount of code I'm posting in F#. I find the technology extremely interesting and am also increasingly productive with it, so I've found myself gravitating towards using... Read more →