As promised in the last post, today we’re going to see the adjusted point cloud import workflow applied to the previously posted Kinect integration samples. This was also an opportunity to look at the improvements in version 1.5 of the Kinect for Windows SDK. When the SDK was announced, my initial reaction was “OK, but what we really need is finger-tracking”, especially as it was right around the time Leap Motion made their big announcement. But there have nonetheless been some really interesting capabilities added to the Kinect SDK with version 1.5: Seated mode skeletal tracking You can choose... Read more →