Over the weekend I had some more fun with the ray-tracing application I’m writing for my BerkeleyX homework. This time, though, I ended up using AutoCAD to do some debugging (which was an interesting twist). The big problem with debugging an app such as a ray-tracer is that it’s hard to picture a complex 3D scene in your mind – especially when there are lots of transformations being applied to the various objects in the model. At least it’s not something my mind is at all good at. AutoCAD, on the other hand, is very good at helping you... Read more →