In a recent post we saw that switching to use THREE.BufferGeometry brought some unexpected benefits when it came to rendering robots inside Dasher. I wasn’t very happy about the fact that said robots were spinning destructively on the MX3D bridge, so I started looking into options for collision detection inside a Forge viewer application. From the start I should say that the approach that I ended up choosing is fairly rudimentary in nature: a much better solution would be to integrate a physics engine such as Ammo.js or perhaps even a voxelization engine such as VASA. But I figured... Read more →