In the last post I introduced the series where I’ll be talking about the journey I’ve been going through to add skeletion data inside Dasher 360 (which is, of course, based on the Forge viewer). The first step I took along this path was to find a way to add simple 3D geometry into an existing scene inside the viewer. This is something we do in a limited way inside Dasher – we use point clouds to represent the locations of sensors, for instance – but I wanted to work out the right approach for doing this for data... Read more →