I mentioned in last week’s post describing the March update to Dasher 360 that we had temporarily removed the fake surface shading animation – something I talked about way back when – from the public site in order to focus on something based on actual sensor data. Well, we’ve made quicker progress than expected – largely thanks to the genius of my colleague Simon Breslav, who’s a complete GLSL wizard – allowing me to give you all a sneak peek of what’s about to go into the public demo: As you can see we have an adjustable range on... Read more →