In the last post, we looked at an approach for bringing data from our Apollonian web-service into a Unity3D scene. Our next “off piste” look at consuming data from this web-service is on the Android platform. This is my first serious attempt at mobile development (ignoring some fooling around I did with Embedded Visual C++ for Windows Mobile, way back when) although I have spent some time looking at WinRT (which basically means I’ve now built a Windows Phone 8 app, I suspect :-). So why did I choose Android, rather than iOS? No real reason: I have both... Read more →