At the beginning of the week, we looked at some iterative F# code to generate random point clouds inside AutoCAD. We then took the time to use Reflector to dig under the hood and understand why the previous recursive implementation was causing stack problems. For completeness (and - I admit it - being driven slightly by laziness, as this is a quick post to crank out :-) here's the recursive version of the random point cloud generation code in F#: // Use lightweight F# syntax #light // Declare a specific namespace and module name module MyNamespaceRecursive.MyApplication // Import managed... Read more →