For those of you who – like me – weren’t able to travel to Las Vegas for this year’s Forge DevCon, I thought I’d do a quick round-up of the major news that I could extract over the wire. I’m sure there will be further blog posts from the Forge team summarising more of things I couldn’t see – not being there in person – but this will hopefully be of some use to people, at least. To kick things off, I suggest reading this blog post. It talks about some high-level items, such as additions to the platform,... Read more →